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#EldenRing #DarkSouls #PS5
In this video Dreamcastguy reviews his time with the Elden Ring Technical test which is essentially a beta demo of the game itself. He reflects on the bosses, leveling system, and world itself while comparing the difficulty to Dark Souls and noticing how much easier and more accessible the gameplay is. Elden Ring is an upcoming action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment. The game is a collaborative effort between game director Hidetaka Miyazaki and fantasy novelist George R. R. Martin, and is scheduled to be released for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on February 25, 2022. Elden Ring is an action role-playing game played in a third-person perspective and features elements similar to those found in its predecessors, the Souls series as well as Bloodborne and Sekiro: Shadows Die Twice, with gameplay focusing on combat and exploration. Director Hidetaka Miyazaki explained that players start with a linear opening but will eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the vast open-world map. These main areas are interconnected through a central hub that players can access later in the game's progression — similar to Firelink Shrine from Dark Souls — and will be explorable using the character's mount as the main mode of transport, although a fast travel system will be an available option. Throughout the game, players will encounter non-player characters (NPCs) and enemies alike, including the demigods who rule each main area and will serve as the game's main bosses.
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